World Building

To Create a World: Part 4: The People

6:00 AM

At last. The post you have all been waiting for ...



Part 4: The People


Every post in this series so far has been leading up to this.


The people. The people who live on this massive chunk of land we named and mapped out, who belong to the history we fashioned, and who hunt the animals and harvest the plants we created.


The culture is probably the most important part of world building. Especially if your MC, or if any of your MCs, grew up there.


This post is going to be unique because of how important the content is. I’m going to go step by step as usual, but I’m going to go through the previous posts and go in depth about how they influence the people of your world. (If you missed any of them and want to catch up, you can read post one on maps here, post two on history here, and post three on wildlife here.)


So.



Step #1 (Aka. Post 1): The Map

Where you live really influences culture. A village in the mountains is going to have vastly different daily activities than a village, say, on a tiny island. A village in the desert will have to get most of their food by trade, so the villagers will not be gardeners and they will rely on something else to get goods to trade with. But a village placed in lush green fields with ground perfect for farmland will be full of farmers.


Make sense?


I'm going to use my map again as I create a culture. I'll plop the scanned pic of it here for you.


Ain't she a beauty? XP

Alright. So, I already have an idea of my main character's backstory, and in my mind I see him coming from the far right of this map, in the province Chenpei. His home village is among the hills you see to the right of the rivers.


So he lives in farmlands. With rivers. Hmmmmmm.


Get your creative juices flowing. Logic it out. His family is probably not what you'd call wealthy, since there aren't going to be a bunch of big cities and opportunities here in the middle of nowhere. But living where they do, they won't need much money anyway. The people are likely tight (an everyone knows everyone kind of thing) and so it's a quiet town allowing those who grow up there to do so peacefully.


And just from that, from deciding the people are mostly on their own out here in these farmlands, and pretty self sufficient, I already know quite a bit about the culture of this little town. They do as they're told for the most part, because they like their quiet life and don't want to be disturbed. So they send in their taxes (which could be very high and causing a rebellion in less quiet places) and they don't complain. This works out perfectly for me because my MC in this project is a thief. He's crazy and always on the run, very defiant ... You can see how the culture of his little world shaped him. Plunk a person like him down anywhere, and he's going to do all he can to defy every stereotype and rule placed before him.


NOTE: As I'm building the culture of my MC's hometown, it spreads out. I know that most of the villages around his will be similar. There are few big cities in this area, and even those are small. The BIG cities where lots of people are will be further north of the province, closer to the desert and the border.



Step #2: History


What happened in your story world in times past? What happened before the Now will really effect culture today. Say there was a war fifty years ago. Not everyone will have recovered from that. And the war had to happen between two countries ... and someone had to lose. These two countries probably don't get along too well, which gives culture and conflict. The people would still be recovering too. They might have to be careful about rationing out food and water and clothes.


Say one hundred years ago, the people of Chempei and Khamir had a war. The ruler of Chempei, after looking through old history books written by the Founders (the four Chinese people who found this world) finds something about a great wall from the Founders' homeland that was built to keep out intruders.


The emperor thinks this is a good idea.


So he decides to build a wall.


Now, this influences culture in several ways. Villages near the wall most likely house lots of imperial soldiers who are either quiet and nice to the villagers (ha) or who like to rough them up and make them cook for them and stuff. TENSION. CONFLICT.


NOTE: see how much world building does for conflict? If you're stuck in your WIP, just do some world building!

ANOTHER NOTE: The history is likely going to include religion. What do these people believe? What do they worship? Back to the village of farmers that my MC grew up in, they lead quiet lives. They, as a whole, don't really care about religion. But there are probably a few older natives who are very adamant about it, who rise early every morning with the rise of the sun to pray in the hills, and go out every sunset to do it again. Instead of praying as we think of it though, they spread their arms and face the rising/setting sun and close their eyes and throw their head back and they stay that way for sometimes hours at a time. The village children who have not been taught what this means might even dare each other to sneak out and poke one of the statue still worshipers to see if they'll move.


Step #3: Wildlife

As you've probably guessed, this has an enormous effect on the culture. What they eat, how they eat it, when they eat, how frequently they are able to do so.


Are pets common? What types of pets? Why that certain type? Are medicines hard to come by, or are there an abundance of healing herbs to help treat illnesses and pains?


You can use animals to come up with great local stories/myths too, that mothers tell their children to scare them into obeying. Say there is rumor of a giant wolf that dwells in the hills. At night, the wolf ventures down into the village. The children must stay in their beds and not venture out, or else the big bad wolf will snap them up and devour them.


Yum.


What if there's a certain type of weed that, even at the smallest taste, causes a rash to spread over your tongue and down your throat?


What if the Empress of the land loves lilies, so the villagers grow them in her honor, and hang them over their doorways as a sign of respect? And, each time they enter their home, they look up at the lily and cross their heart, as a promise of loyalty to the royal family.


There are so many possibilities.


And remember: A little goes a long way.



Step #4: Day to Day Life

Another really good way to develop culture is to figure out what your MC does everyday [Or, if your MC is crazy (like mine) then what their parents or best friends do].


Do they rise to pray with the sunrise? Or do they rise before then to take the long walk to their work in the city twenty miles away? What do they eat before they leave? Do they walk there, or do they have a horse or bike or some other method of transportation?


When they get there, how are they treated? Is their boss terrible or does he never even show his face? Do they get a lunch break, or do they work till dark with no respite? Do they make their way home in blackness? Do they have to carry something to protect themselves against robbers who might lurk on the sides of roads, waiting to rob the workers heading home?


There are so many possibilities. And it all affects your MC. How they act. How they think. How they respond to situations. How they treat others. What they believe. 



That's it for now! I am very sleepy and can't really think of much else right now. Not to mention camp nano starts today and as I am typing this, I still have to write over 2k words. *pounds head against desk* AND IT'S 12:30. WHAT DID I GET MYSELF INTO?


Any-who. There are just a few things coming up this month.


Due to camp nano craze, I will probably end up skipping one or two posts, or just writing very short ones.


Also: I am guest posting over at A Writer's Faith on the 16th. Fun, right? I'm so excited and honored! I will not be writing a full post here on that day, but I will link you to Katie's blog so you can read what I have to say over there. XP


That's about it, I believe. Did you like this series? I will probably write another post to add in any extra aspects of world building that I forgot or didn't have room for (like religion).


Do you enjoy culture building? Is it hard for you? Are you doing camp nano? Anything else going on? Please share in the comments!


<3

World Building

To Create a World: Part 3: Wildlife

8:00 AM



I’m getting back on schedule. Be proud of me.
 
(And no, I am not about to spend an entire post talking about animals, though I certainly could ...)


Welcome to part 3 of my To Create a World blog post series! If you missed the first two posts, you can read the first one here (on mapmaking) and the second one here (on history).



 
Part 3: Wildlife




Since we’re building from the ground up here, it only seems natural that we go into what all lives on this mass of earth, starting with wildlife.


NOTE: When I say wildlife, I do not mean just animals. I am talking about everything that lives. Everything. (Well, everything except for humans, because that will need its own separate post.) Animals are a big part of wildlife, yes, but we also have plant life to consider. And there are loooots of plants (and animals) here on earth. So should there be in your world.

 
Now I'm just going to clear this up right away. You do not need to spend forever coming up with wildlife. In the grand scheme of your story, it's one of the most least important things about your world (I think, anyway).

 
It might not be majorly important, but it is good to have an idea of what all lives on your world. This is helping build culture, remember. Everything we've done so far has been preparing us for my next (probably massive) post on the People.
 
 I'm going to get right to it, starting with ...



Step #1: Animals



This is the most fun one, right? I mean, who doesn't love a fuzzy little house pet? Or a giant, man eating lizard?


Animals are important because they add to culture.


(If you are at a loss on how to create a creature, check out Jill Williamson's book Storyworld First. It is a wealth of questions on world building that get the gears turning in your head, and she has a whole chapter dedicated to animal creation. It's incredible. Jill is my world building idol.)


But you don't have to create anything, if you don't want to. You can snag a country full of animals from our world. You can use extinct creatures (dinosaurs, anyone?). You can use creatures from myths and legends.


Look at your map. What exactly does your terrain look like? Do you have lots of jungles? Forests? Fields? Deserts? Farmland? Iceland?


Research what kinds of animals live in these kind of places. (Research is important, guys. Stan agrees, so it's true.)


I'm going to do three for you. First, I'm going to use an extinct creature that once lived in China (since this is the basis of inspiration for my story world).


*a few minutes later* Oh look what I found on the vast web.

Picture found here: http://imgur.com/gallery/wxc8z2t
Like, waht even? Isn't this beautiful? Forget extinct animals (i wasn't having much luck finding one, anyway), I'm using this!


See, I could easily name this. I'll use sort of the same tactic I used to name places. I looked up 'dragon' and 'shoot' in Chinese and I'll call it a Qiu-Fa Cobra. I'd say it lives in a jungle-like terrain, so I'll stick it on one of my little islands. Say it can shoot scales (hence the name). That would be cool, right? Like, what if it could rear back and shoot all of them off at once? And then it would go into a deep sleep/short hibernation for a week while its protection grew back.


I'm going to go ahead and show you how this can be used in culture. Say the people on this island love hunting the Qui-Fa. It's a huge sport. They can grow to be up to twenty feet long, for crying out loud! A huge team will venture out into the jungle, wearing special clothes that protect them from its shooting scales. They all swarm on the creature and get it to shoot all its scales, and then they kill it (it could even be a rite of passage for a boy coming of age). They bring it back to their village and have a big feast, where the hunters tell the story of how they caught and killed it to the other villagers. There's lots of dancing and singing and it's a big deal.


See how this builds culture so easily? Like, it's so easy. If you're stuck trying to think of interesting culture, just make or choose an animal and let your creativity run wild.


NOTE: Take care not to directly copy any ideas you see on the web. Someone else put work and effort into that, remember. But pictures like the one above are great for inspiration!  


Alright, that was my first creature. For creature number two, I'm just going to take a panda. Cute panda. Pandas are adorable. They are endangered in China and fiercely protected.

Come on, how cute are these guys?
Picture found here: http://www.allaboutwildlife.com/endangered-species/endangered-animals-saved-from-extinction/6332

So, let's say these animals dwell in the mountain ranges of my land. (oh darn, i can't remember my country's name. UGH. WHERE IS MY MAP?)


(Oops. I didn't name my mountains. UGH.)


Ehem. I know i have no idea what I'm doing.


Okay, these pandas live in the mountains. I could even give them magical properties, so the people of Khamir (that's the name) are afraid to hunt them, despite the temptation of their beautiful, soft skins. Or I could make them tie into one of the religions so that some people worship them, and other people hunt them just to get under the religious peoples' skins. Maybe the people of Tare (the itty bitty country of natives that lies between Khamir and Chenpei) worship the pandas of the mountain range that snakes through their little country, but the people of Khamir hunt them, which would add CONFLICT MWAHAHAHA.


Ehem.


Point being another NOTE: The possibilities are endless.


And for my third creature, I'll use something from myth and legend. Which - DRAGONS GUYS. DRAGONS. Dragons come up a lot in Chinese myths (I don't actually know why). So it only makes sense that they would make it to Khamir. (this is getting long and I already sense I am losing you, so I will hurry along.)


NOTE: When you use creatures from myths/legends, you can use them how they are, but it's fun to add your own spin on them. Take dragons, for example. They're always big, scary, fire breathing things, right? Well, what if most of them are really the size of an average household cat? What if they breathe water rather than fire, making them unable to leave the sea for very long? Have fun with it. Get creative.

ANOTHER NOTE (I'm trying to move on, but my thoughts are everywhere today): Focus on where your story takes place primarily. That's the most important (obviously). You don't want to spend hours on a creature and then realize it wouldn't even live in the city/country that your book takes place in because the terrain is all wrong.


WOW THAT WAS LONG.


Oops. XP


If I haven't lost you yet, I'm moving on now. I promise.



Step #2: Plants


Animals is probably the biggest (and the most interesting) one, so this will be short.


Plants can be important for descriptions especially. They also play a key factor in medicines, fragrances, and diet (actually, animals play a role in diet too, but you can create lots of cool veggies if you want). Rice is big in China, so I will probably make it a common meal in at least one of my provinces (I'm leaning towards Khamir). Plants are important when you're considering your terrain, too.


In my WIP, plants are a BIG DEAL for many reasons, the main one being that the people of the kingdom my story takes place in made a treaty of peace with the Faeries that had claimed the land first. The Faeries let them live there, but only if they vowed to respect all life and to give up hunting animals for sport and even for food. In return, the Faeries promised to teach them the secrets of the earth, show them new plants and herbs, and nurture their gardens, as well as keep the cold at bay, enchanting it to come only one month out of the year.


I know, I know. I'm a genius.


So, whether they play a big role or not, you should know what kind of plants are at least going to be around your character. Maybe they're traveling and they find some bush of berries. Or they need to get water, but the only available water is from a special flower that sucks up rain water and stores it in its massive petals which make the water taste sweet.


Plants are cool, and they can also help your characters survive. For food, and for medicine.



Step #3: How it Impacts Culture


The next post is going to be huge, so I thought I'd get a head start here.


If you haven't already gotten an idea of how much a single plant or animal can impact your story, here's a scenario.


There is a weed. A weed that only grows in the heart of the mountains, in the deepest most nourishing darkness of their vast caves. A steam rises from the underground rivers, making the caves stiflingly hot and unable to stay in for very long.


Why is this weed special? Well, what if your MC's little brother gets very, very sick? And the only known cure to this rare illness is that weed. That weed that grows in these caves.


BOOM. Story idea.


But what if the problem was even worse? What if there was an endangered mole-rat creature that lived in the caves. And the people that lived in the mountains were very religious, and believed that the mole-rat things were sacred and to be protected with their very lives.


And the endangered mole-rat things are so endangered ... because they only eat a precious few things. One of which being that weed that grows in the caves where they live.


If you're looking for a story idea, or looking to up the conflict of one you already have, adding just a touch of culture, a little critter or plant, can do wonders for you.


I hope you enjoyed this post! I might have rambled a bit, but ah well. Next week is the post I am most excited about! Tune in for Part 4: The People!


*cackles*


Do you like to create creatures? Plants? Does your story feature any odd wildlife? Please share in the comments! <3

World Building

To Create a World: Part 2: The History

8:00 AM


(This is the second post in a series I started last week. You can read the first post here.)
 

So you have your map.


Now what?


Creativity, being what it is, is quite a crazy, messy thing. There are three other points that I will address: Wildlife, History, and People (I might do more, but these are the three I have planned so far). All three of these seem to happen in a jumble during the creation process. After much indecision, however, I think I will address History next.

So.

Part #2: The History

 

History. Why is it important?


These next two posts will help shape the last one (which is on people) so keep that in mind. History is important because it shapes who your people are as the story is taking place. Your book could start after a long war between two countries that our now at an uneasy alliance. Maybe your main character’s great great grandfather was the king who the people rebelled against, and he is still suffering for his ancestor’s actions.


 Whatever it is, the history of your world will likely influence the ‘now’ of your world. So it’s important to figure out the crucial details of how your world came to be, and what all has happened since that time.

 
 

Step #1: The Origin Story


How was your world created? How was it born? Can you get to it from Earth? Or is it in an alternate universe, where Earth doesn’t even exist?


I always like to know how my story world exists in relation to Earth. Earth just needs to fit somewhere in my mind. It bothers me if the world exists without an origin story. It’s okay, of course, if yours does. It’s possible that my readers will never know the origin story of my WIP’s story world anyway, but it helps me as a writer to know.


NOTE: There are a lot of things you will know, but the reader won’t, necessarily (this applies to all parts of world building) . Say when people first landed on your world, there was no source of clean water and the settlers had to set out giant leaves to collect rainwater and ration it out. Your reader probably won’t need to know that, unless it effects the ‘now’ of your world.


So whether you have a solid origin story or not is really up to you. You don’t have to get real extensive on your world’s history (unless it’s important to your story).


Coming up with an origin story is really not as scary as it sounds, or as difficult. I’m going to come up with one for my story world now. What’s the name, again?


Right. Khamir. (That’s not the name of the story world, just the name of one of the three provinces, but it’s the most important since it takes up most of the map so I’m going to use it.)


Khamir. Let's see. What I might do is go look up Chinese legends or history (since I am using China as inspiration for this story world). See if a large group of people (maybe a boat?) went missing. Or maybe I don’t need a large group. Maybe during a war, a small group of families, desperate to escape, fled the country. But something happened – something went wrong – and they were forced to flee to the mountains instead. There, deep in the heart of the Himalayas, they found it. A portal. And the three or four families were sucked inside, brought to a new land free from the pain of war …


BOOM. Origin story is born: YAY! Now, I don’t know how the portal got in the mountains or who created it or why, but that will come in time (and sometimes I don’t even need to answer these details. They just aren’t important enough).


Which leads to …


 

Step #2: The Timeline


I’m not a big fan of timelines. I can only stand so much order (I’m an ENFP, what can I say? I can only take so many lists). But they might help you. I tend to just keep a vague idea of what happened in my world’s past in the back of my mind to kind of help influence the culture and people and politics and geography and stuff.


Let's see. Say these four (I’m sticking to four now) Chinese families arrived in this new land. Frightened, hungry, and scared, struggling for survival, they began to build settlements. They might have found natives [who knows how they got there(maybe they stumbled upon the portal before these significant families)] and made peace with them.


But soon, the four families grew tired of each other. They began to fight. And then a fight so large grew, the group split up. Two families traveled east, to the land past Khamir. To the land called Chenpei.  And so, these families grew over time and built villages which grew to towns which grew to cities which grew to entire nations. Yet always, there has been a stiff relationship – a rivalry of unknown origin – between the two provinces. Tare, located smack between them, is home to a people unlike those of Khamir and Chenpei. A native people who know things others do not.


See? Just that bit of history is already influencing the ‘now’ of my story world.


NOTE: These things take time. I spent eight months building and planning the idea that would become my WIP. Eight months: from the time I got the idea to the moment I put down the words, “Chapter One.” Everything was simmering and building and becoming real in my mind. That doesn’t happen over night.

 


Step #3: What You Already Have

 

You might have a good idea of some things that happen in your story world’s past. Or maybe you don’t, but you have some odd cultural traditions that you need an explanation for.


See, while most of the history you build won’t make it to your readers in words, it will show through the story you tell. It will help your creativity. It will flesh out your world and make it seem more real.


It makes a difference.


So let the ideas of how your world came to be, what all has happened since that time and the ‘now’ of your world, and cultural values and historical events that you already have but need more information on simmer in the back of your mind. Start a list, if that helps you. Take lots of notes, or take none at all. Do what works for you and let your creativity flow. If you want your culture to be afraid of water, trace that back. What caused that to happen? What happened to their ancestors to create such a stir?
 
You can get history from culture, and you can get culture from history. Beautiful how that works, isn't it?
 
NOTE: A little can go a long way.

 

Do you have an origin story? What kind of major events happened in your world’s past that effect the ‘now?’ Do you have any odd cultural values that you want an explanation for? Please share your thoughts in the comments!


Be sure to pop in next week for part 3 on wildlife!

World Building

To Create a World: Part 1: The Map

8:00 AM


*small shrieking sound*

AKJDhsFLKJSDhFLSD

AKLJhdFHS

MAAAHA BELAHDSFJSD

Ehem. Sorry. Just had to get that out of my system.

I love world building. Now I will make you love world building.


Introduction:

Creating a world may be fun, but it is far from easy. There are many elements to creating a believable fictional setting, and many more to creating a good one. I'm not sure how many posts this series will include, but it is going to target the creation of a fictional world. This is aimed towards Fantasy writers, not Sci-Fi (although I might take on the challenge of creating a galaxy, I have never done so before and am thus inadequate to give advice on such a thing).

There are many steps to this creation process, but the first step (if you're starting from scratch) would be to make a map. If you already have done other work on your story world, that's fine. But I think it's easiest to start with a map (really, you can start pretty much anywhere) and I have to begin somewhere, so this first post will contain my map creation process.


Part 1: The Map

Making a map takes time. I usually draw up my outline and put down the major places on my map, then hang it on the wall near where I do most of my writing. I will gradually build on it as I write the book/series. The map for my WIP has only recently been mostly completed, and it took about seven/eight months to do so. So don't stress and try to do the whole thing right now! It's okay if your map is empty-ish for a while. It'll grow as the story does.

There are several steps to creating a wonderful map. I am by no means an expert, but I'd like to think that, of the things I'm good at, this is one. So I'll walk you through my process of making a map.

NOTE: I am going to be creating a new fictional world as I create this post series so you can see my process from scratch. I have no book idea to take place in this world. I am creating it just for fun you.


Step #1: The Outline


The outline used to be the hardest part for me, but it doesn't have to be. It can actually be really simple. This is what I do.

First, I pick a country on Earth. It can be a continent, an island, or even our whole world. But I pull up a map of it and study the outline. I'm going to be using China for the basis of my inspiration of this map.

Here is a screen shot from Google Maps that I will be referring to:


Thanks, Google!


NOTE: Do not let yourself be bound to the map. If you start to feel the creative juices flowing and want to add something that's not on the map you're referring to, DO IT. You want to make differences. You want your story world to be unique. This is just a guiding line. To see how land masses look around the edges.

See those islands? Beautiful. (I'll definitely stretch beyond China for this.) So grab a piece of paper and get to work. I usually do this without watching my hand. I stare at the map on the screen and go a bit longer in places and a bit rounder in others. I might add the shape of India to the top right of China rather than the bottom left. Get creative. Don't worry about making any mistakes. Not yet.

ANOTHER NOTE: I flipped this picture on its side while I made the outline. This is a good idea if you don't want anyone to have any idea you're using whatever country you're using as a reference.

Alright, now I've made my outline.

This is the bare outline. Nothing fancy ... yet.

It's a little hard to see, since I didn't draw it very hard and the scanner didn't pick it up that great. I edited the photo to make the lines really stand out, but even so, I drew lightly so I could tweak as much as I wanted. You might not be able to tell much about the outline, but I took some liberties with it. I also did this map in a way I've never done before. Normally, I make a map of the whole world. But on this map, the sea is to the left of it, but there is land beyond the map. So this only covers part of the world I am creating, which is okay. A lot of maps are like that. Go check out a book.

Now, this is completely barren and empty. It's just an outline, after all. Which leads to ...


Step #2: The Terrain

Land and ocean. Mountains and valleys. Rivers, lakes, streams. Hills and fields, forests and deserts. The different types of terrains are incredible. We have a lot to work with, and that's just using what kinds of terrain we already know. You can even invent a new type of terrain, if you want!

NOTE: Be sure to make a 'Legend' on your map so you can keep track of what symbols you're using for what.

As you create your terrain, this is prime time for culture ideas as well. I'm making a strait in my map, and straits have reefs. So this could be a popular tourist attraction. People could come far and wide to see this great reef. The islands around it could contain some of the largest cities in this world, heavily populated. I could go on and stretch out from there. The possibilities are endless.

Think about your book while you're doing this. Are your characters travelling a lot? Find out where they grew up. Find out where they go. What challenges do they face in their journey? What is the weather like? Do they have to cross frozen rivers or raging ones? Jungles or forests?

Alright, here's my map with some terrain to spice it up.


See, it has nice, pretty terrain now. YAY!


I'm not sure how well you can see this. I edited it quite a bit to try to bring out the changes. Hopefully you can see enough.

Okay, so I added some rivers, a couple of deserts, a big mountain range, some farm land ... Looking pretty good, huh?

Now for perhaps the trickiest part. Even harder than outlines. Harder than what terrain should go where.

*drum roll*


Step #3: Names

Yes. The dreaded task of naming each and every one of those rivers, mountain ranges, and deserts. Every city, all the islands ... UGH.

I will say, you do not have to name everything, but you do have to name a lot of it.

There are many ways to do this, and I do all of them so that I can get as much variety in naming as possible. You can just pull names off the top of your head. You can use a generator (I don't do this, but I know a lot of people do). Since I'm basing this world off China, I'm going to look up a list of places in China and tweak their names. For example, I could take the 'na' of China and put it in front to make 'Nachi.' There's a name. Not a very good one, granted, but it's a name, isn't it? I could tweak it a bit more. Na-Chai. That's more tolerable. I might stick it on a small city.

So, yeah, do this. The names of a lot of places don't matter that much, but the names you should focus on/put the most effort into are definitely the world, the kingdom or province that the bulk of your story takes place in, and the big, key cities in your book. Those are what readers will pay attention to. Those are what you have to use most. Make them sound good. Make them realistic. Make sure they're easy to say. Have someone read them to see if they are pronounceable. Of course, you want all your names to be like this, but especially the ones that will come up a lot.

I've got a common theme going among my names now. Tapti, Guan, Shanghou. Lung-Zhi, Na-Chai, Zhen-Shou. Then you don't need a generator. The names just kind of start coming (usually).

And now I've named my top three provinces: Khamir, Tare, and Chenpei. (I did come up with this really quickly, so don't blame me if the names are a little strange.) Now I shall show you scanned version with names. (Because I know you are absolutely dying to see.)


It has names now! YAY!

Ehem. This isn't my best map ever, but I'm kind of happy with it. (I have a story idea for it now, which will be really fun to write whenever I get to it. There are already several in line, so it'll have to wait a while.)

So there we have it! Of course, these are just the basic, general steps to making a map. Every map, just like every story and every writer, is different. As you write, you will figure out more about your story world and landmarks and big places and stuff and can add them to your masterpiece. But now you have the basic map to work with! Fun!


That was long. And it took forever. But I hoped it helped! Now go make a map. Don't worry about failing. If you fail (which is highly unlikely, given all my positively stunning advice) you can just toss it and try again. If you're not comfortable putting a picture in the comments, please email me and show me what you created! I'd love to see your work. :)

Next week I will post Part 2 of To Create a World on ... *drumroll* You'll find out. MWAHAHA! Can you guess what part 2 will be? Gold star if you can. XP

So drop by next Saturday. I hope this post was helpful! Did I forget anything? Do you have any other thoughts about map making? Please share in the comments!

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