Will We Ever Measure Up?

6:00 AM

I remember when I was younger and I used to believe that the world was endless. It stretched on forever in every direction, and no matter where I went, I would be faced with billions of possibilities and even more wonders.

I'm older now and I know a little better. I know now that you have to do more than just step in a direction and hope for chances to come your way. You have to step up and stand firm. You have to charge full speed ahead and go at it with all you've got.

Because living isn't effortless anymore. It might have been easy as a child. There were no goals, no expectations. Life was all color by numbers and chapter books. Outside games and fights on the trampoline and trying to hold your breath the longest in the pool.

Now, living isn't always fun. It takes will and work. And there's this cloud of expectations looming overhead sprinkling the same thoughts on you again and again: "will I ever measure up?"

And when I look around at the people I pass every day I draw breath, I wonder, "who all is living? who all is trying? who all fears they'll never make it? who else thinks like me?"

I can't be alone in this. Can I?

So many eyes, watching. So many ears, listening. So many expectations. The pressure swells and burns, and sometimes ... it's too much.

But it doesn't have to be like that. 



Nano has the potential to be another one of those "to-do's". It's another accomplishment we have to check off our list, another thing we need to do. You have to write write write in order to be good enough, to fit in with the rest of us. And if you fall behind, well ... I guess you've lost. Unless you work work work yourself till drowning to catch back up to that standard you fell short of.

Writing is an art. There is no set standard for how to do any of it. There are no absolute rules, except maybe for grammar. There is a freedom that comes with writing. And with that freedom should come breath. 

Remember who you are. Remember what you write for. Remember who you write for. There's always another draft. You're just a few brainstorming sessions away from working out that plot hole.

I'm going into this nano with no plotline and the barest idea of an ending. But I'm doing it, and I'm alive. It's so easy to feel like a failure. There are so many things to mess up on, so many little things to get wrong. But I beg you, take a breath and look at what you're doing. Don't try to make anyone happy. Don't try to write a perfect draft. Editing exists for a reason.

Have fun this nano. Let go of any pressure to hit that word count or write that perfect line.

Breathe. You are enough.

Sorry about my disappearance last week :P I had the ACT and then Trunk or Treat and work the night before and the post just didn't happen.


How are you doing on nano? If you're not doing nano, how are you doing with your WIP?

<3

A World that Breathes

6:00 AM

I've been planning this post for several months because I love any excuse to talk about world building. BUT. I'm an editor for the Project Canvas blog (which you should totally follow, like, thirty minutes ago), and there's a post already up on the blog, and a post that I recently edited, and they're both about world building. *sheepish grin* 

SO. I was racking my brain trying to think of a new spin I could take on the very broad topic of world building. 

So here's a question for you.

What does world building look like when it's done right? 

I don't know if you've ever read any of Shannon Hale's books, but I would recommend reading Book of a Thousand Days RIGHT NOW so that we can flail together because #GENIUS

I'm also super pumped because I'm getting to visit the world of my old WIP since I'm writing the sequel and THEY GET TO TRAVEL and I am so so pumped for this. 

Anyway. What are some good factors that make a setting truly come to life? What makes a world breathe?




#1: It's detailed.

You know all those world building posts that talk about how you need to do a bunch of brainstorming and get down all the little, seemingly insignificant details so that your world comes to life?

They're right.

Don't be afraid to ask lots of questions. Read posts full of them. Jill Williamson's book, Storyworld First, is AMAZING to get your brain gears turning. 

Do the work. You'll definitely be able to tell because it will bleed into your entire story.

One thing about Shannon's story that I liked is how not only was everything very detailed, but there were "little things" that made the world come to life. One of those was the different idioms characters had, carried over from their homelands. That was really cool to look at. 


#2: It's real. 

It's easy to go a little crazy with world building. Sometimes a little too crazy. And while creativity is great, you have to make sure you're still making a world that people could live in. A world that you could climb into a walk around in. 

In order to make a real world, however, you need to look around you. Study other countries and cultures. See how they tick, what makes them work. What kind of government they have, what kind of arts and recreational activities. Study what kind of people live there as a result, and think about how the world they live in might have influenced who they are, how they act, how they dress, speak, think, etc. 

Book of a Thousand Days was really good about painting the picture. You could see how the main character was so largely effected by her culture. Her people really influenced who she was and how she thought about herself, and it was stunning to see what power a setting has over everything.


#3: It's immersive. 

This is the overall top point of this post. Your story world needs to have a lot of aspects, but overall, your reader needs to be immersed. Your characters need to be immersed. It needs to be a world that you could go visit.

Your entire story is effected by story world. What your characters do, what they say, how they dress, what they think. Their internal struggles are effected by the culture of the world and the lies they have, their goals are effected by what society has to offer. 

Your story world is where your characters live. So it only makes sense it's what shapes them, and it's what directs their lives. 

It's what they have to work with, after all.

I hope you enjoyed today's post! I wish I could have made it a bit longer, but I just got back from a Thursday/Friday trip and I am, quite frankly, exhausted. If you have any thoughts or questions about stuff I didn't address, I'd love to chat in the comments with you! 

I love world building so much, and I really encourage you to go researching for some good world building posts. There are so many out there! (especially on the GTW blog)

Is your nano project/WIP in another world? What's your favorite feature of your story world, and how did you come up with it?

<3

Finding The Story Your Idea Deserves

6:00 AM

You know when you get an Idea?

And it's so cool. And you're super excited and you start getting all these amazing components to go along with it and it's going so well and your creativity is just seeping into the grains and going absolutely wild and THERE ARE SO MANY IDEAS and you are crazy pumped about the story?

But then you realize ... you have a bunch of super cool concepts, but you don't have a plot.

And then, not only do you realize you don't have a plot, but you realize ... you're kind of afraid to find one. And, instead of realizing this and going, "Pshhhh that's stupid" and shrugging it off and creating that epic story idea, you end up getting really stumped. And you want to hide from your story.

But you love the idea! But ... you also can't think of any more ideas to go with it. And you still don't have a plot. And you really want to write it--maybe even for nano--but you can't because you don't know what you're writing about.

Do you get what I'm saying?

I've had this happen to me before. This actually happened to me with my WIP, The Dream Walkers. Like, DREAMS?? DREAM WORLD?? DREAM GIVERS AND MARSHMALLOW CLOUDS AND OCEANS AND CLOUDS AND FLYING CHILDREN AND SUPER AESTHETIC SETTING AND JUST GENERAL AWESOMENESS??? How can I create a plot that matches the awesomeness of the setting?

I was afraid. I was afraid I would "waste" this idea that I KNEW was brilliant.

I was afraid I wouldn't give this idea the story it deserved.


Generally speaking, you begin a story because you're excited about the idea. If you're doing nano, it's probably a big deal the story you picked to work on next month. You've probably been brainstorming characters and creating a setting and pondering theme and searching for plot, if not for several months before now, at least some this month.

If I had to guess, I'd say you're pumped for it. And who wouldn't be? New story! New idea! Or idea-you've-had-for-ages-and-are-finally-getting-to-write idea! Excitement! Fun! YAY!

But eventually, you have to move past that state of ecstasy and infatuation. You have to face this unpleasant thing called reality. And the reality is that finding a spectacular plot for your concept is not easy. It's tough. 

Finding the right story idea can often feel like searching for water in a desert. You're slugging through the endless waves of sand, your entire body is sweating and you're gross and sticky and hot. You feel a rush of excitement as you see something sparkle in the distance, but as you run towards it, it stays just out of reach. And you realize it was just an illusion the whole time. A mirage.

And that's a risk we run in every story. Following the mirage first, before finding the real oasis.

What do we do then?

We edit. That's what editing is for.

But for now, let's look at some ways to find that plot in the first place.

Tip #1: Let your characters lead.

There's a reason I kicked off this mini series with a post on characters. They're really important because, when created and fully developed, they will drive your story. You'll be sitting there, agonizing over your plot when suddenly BANG. Your characters break down the door and charge, carrying your story with it. You snatch up your notebook and race after them, yelling after to hold on! wait! come back! you weren't done with that idea yet!


Tip #2: Be creative.

This seems like an obvious one (and it kind of is) but I'm serious. Think outside the box. Think about other books in your genre or books with similar components to yours, and try to create a plot that's polar opposite to them, or has hints of them to spice it up, or just to avoid their influence all together.

Sometimes, not going with your first idea is a good idea. I heard a piece of advice once that went something like, "Discard the first idea you get. And the second. And the third. Then, only when you surprise yourself, you can write that."

And that's a good thing to think about, especially if you're crafting plot twists.


Tip #3: Just do it.

To condense the long list of advice I have for you on this topic into three tips is quite a feat. But I think this encompasses everything.

You're not going to feel perfectly and fully confident in every scene you put into your story. You're going to have a little doubt, a little insecurity, a little unease.

That's normal.

And you've got to push through it. Just do it. Write the book. Pick and plot thread and write it if one won't come to you. Grab it with both hands and wrap a leash around it and make it work for you. Often, that's what it takes to get our stories up and running.

You've got to be a little bold. And it's scary and uncertain, but I know you can do it. <3

Do you struggle with creating a plot? What tips do you have for finding a great story for your idea?

<3

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